Skip to main content

๐ŸŽฎ Counter-Strike 2 (CS2) Prop Definitions

Definitions for Counter-Strike (CS2) prop types, including map rules, scoring, grading, and all match scenarios.

Updated over 2 months ago

โœ… Player Participation โ€“ Action Rule

A CS2 pick becomes action the moment the player:

  • Loads into the server

  • Begins the match

  • Plays the start of Map 1

As long as the player starts the match, the projection WILL NOT VOID, even if:

  • The player is subbed out later

  • The player disconnects

  • The player only plays a few rounds

  • The match goes long or short

Their stats are graded only from the rounds they played, but the pick remains valid.


๐Ÿ“ก Official Data Source

All stats are taken directly from Valve/Counter-Stike official match data providers.
We never use unofficial data or manual edits.


๐Ÿ“Š Stat Definitions

๐Ÿ”น Kills

A kill is counted when a player eliminates an opponent:

  • During live rounds

  • Immediately after the round ends (before the hard reset)

Kills include:

  • Gun kills

  • Sniper kills

  • Grenade / utility kills

  • Post-round kills before reset

Kills do NOT include:

  • Team kills

  • Self-kills


๐Ÿ”น Headshots

A headshot is counted when the final blow that eliminates the opponent is a headshot.

Headshots include:

  • Rifle headshots

  • Pistol headshots

  • SMG headshots

  • Sniper headshots

Only the killing blow determines whether a kill is scored as a headshot.


๐Ÿงญ Match Coverage, Maps & Span Rules

๐Ÿ”น Map-Specific Projections

Each projection will clearly state the map(s) included:

  • Map 1

  • Map 2

  • Map 3

  • Map 1โ€“2 (Map 1 and Map 2)

Your projection is graded only using the maps listed.
Anything outside that span is ignored.


Examples:

  • โ€œMap 1 Killsโ€ โ†’ only Map 1 counts

  • โ€œMap 1โ€“2 Headshotsโ€ โ†’ only Maps 1 & 2 count

  • Map 3 NEVER counts unless listed


๐Ÿ”น Map Span Rules (Important)

If a projection includes multiple maps (e.g., Map 1โ€“2) โ†’ all maps in the span must be played.
โ€‹


๐Ÿงฉ Examples

โœ”๏ธ Example 1 โ€” โ€œMap 1 Killsโ€

Player starts the match.
Stats:

  • Map 1: 18 kills

  • Map 2: ignored

  • Map 3: ignored

Graded as 18 kills.


โœ”๏ธ Example 2 โ€” โ€œMap 1โ€“2 Killsโ€ (Map Span Example)

Projection: Higher than 25.5

Player results:

  • Map 1: 14 kills

  • Map 2: 12 kills

  • Map 3: ignored

14 + 12 = 26 kills


โœ”๏ธ Example 3 โ€” Map 2 Not Played

Projection: Map 1โ€“2 Headshots

Match ends 2โ€“0 (Map 2 never happens):

  • Map 1: 4 HS

  • Map 2: not played โ†’ required part of span missing

Result: Voided (map span incomplete)


โœ”๏ธ Example 4 โ€” Player Starts Match, Then Subbed Out

Player participates in Round 1 but is subbed after a few rounds:

  • Participation met โ†’ Pick stands

  • Only rounds the player played are counted

If Map 1 is completed as required, the projection is graded normally.


๐Ÿ”น Postponed, Canceled, or Unplayed Matches

If the match never begins, all players = DNP โ†’ void.

If the match starts and the player participates โ†’ grading continues based on maps played.


๐Ÿ”น Pauses & Technical Issues

If a map is paused or delayed:

  • Completed rounds count

  • If the map never resumes, that map cannot be used for grading

  • Span projections may void if the map doesn't complete


โš–๏ธ Push & Void Rules

๐Ÿ”น Push

Landing exactly on the line (e.g., 20.0 kills on a 20.0 line):

  • The pick becomes a push

  • It is removed from the entry

  • Payouts adjust based on remaining legs


๐Ÿ”น Void Scenarios

A pick is voided if:

  • The match never begins

  • A map inside the projection span is not played
    (e.g., Map 1โ€“2 projection but only Map 1 played)

  • Match is abandoned before the required map is completed


๐Ÿ”น Not Voided (Still Graded) if:

  • Player starts Map 1 (even if subbed later)

  • Player reconnects after a drop

  • Player participates in only some rounds

  • Match plays at least the map(s) required in the projection

  • Overtime is played

  • The match is paused but resumes

Participation alone is enough to keep the projection active.

Did this answer your question?