✅ Player Participation – Action Rule
A CS2 pick becomes action the moment the player:
Loads into the server
Begins the match
Plays the start of Map 1
As long as the player starts the match, the projection WILL NOT VOID, even if:
The player is subbed out later
The player disconnects
The player only plays a few rounds
The match goes long or short
Their stats are graded only from the rounds they played, but the pick remains valid.
📡 Official Data Source
All stats are taken directly from Valve/Counter-Stike official match data providers.
We never use unofficial data or manual edits.
📊 Stat Definitions
🔹 Kills
A kill is counted when a player eliminates an opponent:
During live rounds
Immediately after the round ends (before the hard reset)
Kills include:
Gun kills
Sniper kills
Grenade / utility kills
Post-round kills before reset
Kills do NOT include:
Team kills
Self-kills
🔹 Headshots
A headshot is counted when the final blow that eliminates the opponent is a headshot.
Headshots include:
Rifle headshots
Pistol headshots
SMG headshots
Sniper headshots
Only the killing blow determines whether a kill is scored as a headshot.
🧭 Match Coverage, Maps & Span Rules
🔹 Map-Specific Projections
Each projection will clearly state the map(s) included:
Map 1
Map 2
Map 3
Map 1–2 (Map 1 and Map 2)
Your projection is graded only using the maps listed.
Anything outside that span is ignored.
Examples:
“Map 1 Kills” → only Map 1 counts
“Map 1–2 Headshots” → only Maps 1 & 2 count
Map 3 NEVER counts unless listed
🔹 Map Span Rules (Important)
If a projection includes multiple maps (e.g., Map 1–2) → all maps in the span must be played.
🧩 Examples
✔️ Example 1 — “Map 1 Kills”
Player starts the match.
Stats:
Map 1: 18 kills
Map 2: ignored
Map 3: ignored
Graded as 18 kills.
✔️ Example 2 — “Map 1–2 Kills” (Map Span Example)
Projection: Higher than 25.5
Player results:
Map 1: 14 kills
Map 2: 12 kills
Map 3: ignored
14 + 12 = 26 kills
✔️ Example 3 — Map 2 Not Played
Projection: Map 1–2 Headshots
Match ends 2–0 (Map 2 never happens):
Map 1: 4 HS
Map 2: not played → required part of span missing
Result: Voided (map span incomplete)
✔️ Example 4 — Player Starts Match, Then Subbed Out
Player participates in Round 1 but is subbed after a few rounds:
Participation met → Pick stands
Only rounds the player played are counted
If Map 1 is completed as required, the projection is graded normally.
🔹 Postponed, Canceled, or Unplayed Matches
If the match never begins, all players = DNP → void.
If the match starts and the player participates → grading continues based on maps played.
🔹 Pauses & Technical Issues
If a map is paused or delayed:
Completed rounds count
If the map never resumes, that map cannot be used for grading
Span projections may void if the map doesn't complete
⚖️ Push & Void Rules
🔹 Push
Landing exactly on the line (e.g., 20.0 kills on a 20.0 line):
The pick becomes a push
It is removed from the entry
Payouts adjust based on remaining legs
🔹 Void Scenarios
A pick is voided if:
The match never begins
A map inside the projection span is not played
(e.g., Map 1–2 projection but only Map 1 played)Match is abandoned before the required map is completed
🔹 Not Voided (Still Graded) if:
Player starts Map 1 (even if subbed later)
Player reconnects after a drop
Player participates in only some rounds
Match plays at least the map(s) required in the projection
Overtime is played
The match is paused but resumes
Participation alone is enough to keep the projection active.
