โ Player Participation โ Action Rule
A CS2 pick becomes action the moment the player:
Loads into the server
Begins the match
Plays the start of Map 1
As long as the player starts the match, the projection WILL NOT VOID, even if:
The player is subbed out later
The player disconnects
The player only plays a few rounds
The match goes long or short
Their stats are graded only from the rounds they played, but the pick remains valid.
๐ก Official Data Source
All stats are taken directly from Valve/Counter-Stike official match data providers.
We never use unofficial data or manual edits.
๐ Stat Definitions
๐น Kills
A kill is counted when a player eliminates an opponent:
During live rounds
Immediately after the round ends (before the hard reset)
Kills include:
Gun kills
Sniper kills
Grenade / utility kills
Post-round kills before reset
Kills do NOT include:
Team kills
Self-kills
๐น Headshots
A headshot is counted when the final blow that eliminates the opponent is a headshot.
Headshots include:
Rifle headshots
Pistol headshots
SMG headshots
Sniper headshots
Only the killing blow determines whether a kill is scored as a headshot.
๐งญ Match Coverage, Maps & Span Rules
๐น Map-Specific Projections
Each projection will clearly state the map(s) included:
Map 1
Map 2
Map 3
Map 1โ2 (Map 1 and Map 2)
Your projection is graded only using the maps listed.
Anything outside that span is ignored.
Examples:
โMap 1 Killsโ โ only Map 1 counts
โMap 1โ2 Headshotsโ โ only Maps 1 & 2 count
Map 3 NEVER counts unless listed
๐น Map Span Rules (Important)
If a projection includes multiple maps (e.g., Map 1โ2) โ all maps in the span must be played.
โ
๐งฉ Examples
โ๏ธ Example 1 โ โMap 1 Killsโ
Player starts the match.
Stats:
Map 1: 18 kills
Map 2: ignored
Map 3: ignored
Graded as 18 kills.
โ๏ธ Example 2 โ โMap 1โ2 Killsโ (Map Span Example)
Projection: Higher than 25.5
Player results:
Map 1: 14 kills
Map 2: 12 kills
Map 3: ignored
14 + 12 = 26 kills
โ๏ธ Example 3 โ Map 2 Not Played
Projection: Map 1โ2 Headshots
Match ends 2โ0 (Map 2 never happens):
Map 1: 4 HS
Map 2: not played โ required part of span missing
Result: Voided (map span incomplete)
โ๏ธ Example 4 โ Player Starts Match, Then Subbed Out
Player participates in Round 1 but is subbed after a few rounds:
Participation met โ Pick stands
Only rounds the player played are counted
If Map 1 is completed as required, the projection is graded normally.
๐น Postponed, Canceled, or Unplayed Matches
If the match never begins, all players = DNP โ void.
If the match starts and the player participates โ grading continues based on maps played.
๐น Pauses & Technical Issues
If a map is paused or delayed:
Completed rounds count
If the map never resumes, that map cannot be used for grading
Span projections may void if the map doesn't complete
โ๏ธ Push & Void Rules
๐น Push
Landing exactly on the line (e.g., 20.0 kills on a 20.0 line):
The pick becomes a push
It is removed from the entry
Payouts adjust based on remaining legs
๐น Void Scenarios
A pick is voided if:
The match never begins
A map inside the projection span is not played
(e.g., Map 1โ2 projection but only Map 1 played)Match is abandoned before the required map is completed
๐น Not Voided (Still Graded) if:
Player starts Map 1 (even if subbed later)
Player reconnects after a drop
Player participates in only some rounds
Match plays at least the map(s) required in the projection
Overtime is played
The match is paused but resumes
Participation alone is enough to keep the projection active.
